Halo Fan Art

Free time practice - Based on a pre existing design, but with enough creative liberties taken that I think I could call it a variant.
Started as a ZBrush concept sculpt - then final high res subd model and low res model in modo - textures and render in Painter. Digital camo pattern created in Designer.

Game Mesh - Painter Render

Game Mesh - Painter Render

Game Mesh - Digital Camo - Painter Render

Game Mesh - Digital Camo - Painter Render

Game Mesh - Bakes & Wires - 7846 Tris

Game Mesh - Bakes & Wires - 7846 Tris

High Res Model

High Res Model

ZBrush Concept Sculpt

ZBrush Concept Sculpt